
But I finally finished this and wanted to write positively about it, so I did. You probably already bought this game if you wanted it, and you probably already finished it if you bought it because it's not that long and you're not ridiculous like me.

The voice actors commit to the melodrama, and the music has a bunch of rock guitars in it, just like all good Omega Force games. That's only really possible on the normal difficulty. There's a rock-paper-scissors style weakness system in play for different weapon types, but I mostly ignored that and just used the characters I thought were the coolest. The game even gets somewhat challenging towards the end. The map screen has a lot of helpful functionality for managing the rest of your party and quickly switching around the battlefield, and you'll actually need to use that stuff if you want to complete all the bonus objectives in each mission. The strategy layer is a little deeper in this game than in others, fitting given the source material. I'm not going to sit here and get into whether the combo strings are good or the combat is well-designed. This was a game produced on a budget, and all of that budget was put into characters and particle effects. But it doesn't have the artistic expansiveness of Dynasty Warriors 9, or even Hyrule Warriors. None of this artwork is a deal-breaker, nor is the fact that several of the stages are reused a couple of times. You can really feel the difference in controller response when you're mashing buttons all the time.įrequently, however, you'll notice an ugly piece of art and then you might remember that this was also released on 3DS. I think these games work fine at 30fps, but they become a whole other thing at 60. The 60 frames per second mode is my favorite way to play the game, and lends it a glorious speed just like the first Dynasty Warriors games on PS2, and some of the more recent games when played on a nice PC. The game runs at 720p30 in handheld mode, and you can choose from 1080p30 or 720p60 in docked mode.

At times, it's one of the prettiest-looking Omega Force games, thanks to its strong Nintendo/Intelligent Systems art direction and its incredible optimization. The graphics are a mix of amazing and awful. Those characters all feel the same, but they're great for getting around the maps quickly. Except for the people that are permanently stuck on horses, or other animals. It has about 20 playable characters without the DLC, and they're all very different from one another. If you like to mash buttons, get things, and watch bars fill up, you'll have a great time with this game. My highest leveled character at the end of the campaign was 45, so it'll take a long time to get any of them to the level cap. While I was playing the game over the course of the last half-year, they updated it many times to both add support for numerous DLC packs and improve things. There are scenarios based off of older Fire Emblem games, a few bonus modes, and super hard bonus difficulties that have better loot drops in them. Like other Dynasty Warriors games, this one has a main campaign that takes about 10 hours to finish and a whole pile of Extra Content. Proclamations of loyalty, melodrama, that sort of thing.Īt the end of the game they pull the classic Nintendo trick of making you fight a bunch of shadow versions of yourself. The story does a decent job of setting them up.and then it's mostly typical Omega Force stuff. I had no idea who any of the characters were most of the time, and that was okay. I've never played any of them except this one, because it's a Dynasty Warriors game and I like Dynasty Warriors games. I have zero connection to the Fire Emblem series. I spent ten hours playing the campaign of Fire Emblem Warriors, spread across many months. Just in-time for its prequel and now also sequel Hyrule Warriors Definitive Edition to come out!


And so, six months after I bought it, I've finished the first game I purchased for the Switch.
